<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6238510037667225549</id><updated>2011-07-30T12:33:04.412-07:00</updated><category term='Announcement'/><category term='Projects'/><title type='text'>Game Dev With Hayden</title><subtitle type='html'>Hey im Hayden and im an indie games developer. I'm still learning lots about software development and felt like sharing my passion with others. I also enjoy sharing ideas, information or simply just talking about programming, software development and technology. So feel free to pitch in your ideas as I would love to hear from others out there.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-5718635841076041111</id><published>2009-10-27T22:31:00.000-07:00</published><updated>2009-10-27T22:37:04.163-07:00</updated><title type='text'>Content Libraries</title><content type='html'>Well i needed a way to manage the content for my shooter War Torn so i looked to the XNA content libraries. They provide a way to store and access all my content in a consistent manner while storing the data in simple XML files. The brilliance of a content library is that it can be used by my other projects as well with the same result. The basic design premise is to have a collection of content based class then serialise them into XML files which can be accessed by your game class.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-5718635841076041111?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/5718635841076041111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=5718635841076041111' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/5718635841076041111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/5718635841076041111'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2009/10/content-libraries.html' title='Content Libraries'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-5952706641840933214</id><published>2009-07-22T01:46:00.000-07:00</published><updated>2009-07-22T01:51:29.648-07:00</updated><title type='text'>War Torn Update</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Well i have worked hard on my third person shooter named War Torn. So far drawing, animation, controls and basic interface including a cross hair have been created. An item editor has also been made so that items can easily be made and saved out. I currently am working on collision detection to prevent objects from moving through other objects. More updates soon but this is turning out to be quite an exciting project.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://1.bp.blogspot.com/_2mdqNqRhkUs/SmbS2g-aR5I/AAAAAAAAAAw/p8QFS_UAwco/s320/ScreenCap4.JPG" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5361204240437626770" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-5952706641840933214?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/5952706641840933214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=5952706641840933214' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/5952706641840933214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/5952706641840933214'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2009/07/war-torn-update.html' title='War Torn Update'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_2mdqNqRhkUs/SmbS2g-aR5I/AAAAAAAAAAw/p8QFS_UAwco/s72-c/ScreenCap4.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-5953959321221325520</id><published>2009-06-30T01:57:00.000-07:00</published><updated>2009-06-30T02:07:59.987-07:00</updated><title type='text'>War Torn</title><content type='html'>Since i have moved over to c# and started learning &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;Microsoft's&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;xna&lt;/span&gt; I have begun work on a real project I call War Torn. It's a third person sci-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;fi&lt;/span&gt; future based in a universe of my own creating. So far things are progressing nicely with basic camera,  controls,  inventory,  equipment and animations functioning its looking to be quite a promising project.  I have some dedicated artist on board who share my vision and are willing to work hard toward completing this project. I'll have more updates soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-5953959321221325520?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/5953959321221325520/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=5953959321221325520' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/5953959321221325520'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/5953959321221325520'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2009/06/war-torn.html' title='War Torn'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-4134524309875554232</id><published>2009-04-07T23:26:00.001-07:00</published><updated>2009-04-07T23:28:38.305-07:00</updated><title type='text'>My move to c#</title><content type='html'>As part of my studies at unitec I have become to learn the c# programming langauge. Finally getting into some real proffesional type languages has greatly improved my knowledge and desire to learn about programming. I will continue to develop my .net experience which will hopefully expand my game developing abilities. I am experimenting with the xna framework which will allow me access to the windows, xbox360 and zune platforms for powerful games development.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-4134524309875554232?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/4134524309875554232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=4134524309875554232' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/4134524309875554232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/4134524309875554232'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2009/04/my-move-to-c.html' title='My move to c#'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-7623639014607358643</id><published>2008-10-06T16:50:00.000-07:00</published><updated>2008-10-06T20:53:36.311-07:00</updated><title type='text'>Games4You</title><content type='html'>Well you must all be wondering what Games4You is well its my latest idea or venture. As of today i am beginning work on a professional website and assembling a team of individuals to work games for this website called Games4you. Games4You will be a sort hub for users to make requests for custom designed and developed games. Simply put you present us with and idea, a story, a game play mechanic or any sort of creative material. Well talk to you about the direction you want with the game and assemble some ideas. Then we will go over the material and based on your feedback assemble a prototype of concept game. If satisfied we will continue development through to completion. We aim to produce small to mid sized games that will require our services for short periods of time IE 3 to 6 months although through negotiation we will take on occasional large projects exceeding 6 months. We will keep the fees to a minimum and the final product will be all yours to do with what you want. Prices could be any where from 20 dollars to 200 based on how much work is required of your game. Keep posted as ill continue updates here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-7623639014607358643?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/7623639014607358643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=7623639014607358643' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/7623639014607358643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/7623639014607358643'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2008/10/games4you.html' title='Games4You'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-1248341078686749807</id><published>2008-09-10T23:54:00.000-07:00</published><updated>2008-09-10T23:59:51.667-07:00</updated><title type='text'>Mystic Dream Update</title><content type='html'>As this project has become my fun pass time it has seen less work than my other projects however its still alive and recently I have been making some major developments. I decided to re-work the scripting system to operate in a global way and to allow more powerful access to the game features. I also set out to standardise all file formats so that they would easily be modifiable and understood. Core values for items, powers, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;npcs&lt;/span&gt; etc are stored directly in the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;script&lt;/span&gt; file with functions or &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;chunks&lt;/span&gt; of commands that can be executed to give the selected content special functional qualities &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;IE&lt;/span&gt; when executed the function for a health potion will restore the set value of life for a player. Ill continue to expand this and keep users updated on my progress.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-1248341078686749807?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/1248341078686749807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=1248341078686749807' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/1248341078686749807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/1248341078686749807'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2008/09/mystic-dream-update.html' title='Mystic Dream Update'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-127812560373206007</id><published>2008-09-03T20:46:00.000-07:00</published><updated>2008-09-03T20:49:53.502-07:00</updated><title type='text'>Red Rings Of Death!!!!!</title><content type='html'>After having my second &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;xbox&lt;/span&gt;360 give me the red rings of death and having it sent away for repair it is finally fixed and on its way back to me. Although frustrating and very common &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;I'm&lt;/span&gt; still very satisfied with what the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;xbox&lt;/span&gt;360 can do. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;I'm&lt;/span&gt; hoping that this will not cause me any more troubles as My box is the elite version and I would expect it to be more reliable. If &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;Microsoft&lt;/span&gt; can fix the hardware issues they will be solidly place in the market for a long time to come.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-127812560373206007?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/127812560373206007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=127812560373206007' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/127812560373206007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/127812560373206007'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2008/09/red-rings-of-death.html' title='Red Rings Of Death!!!!!'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-8923677242227956317</id><published>2008-08-24T20:40:00.000-07:00</published><updated>2008-08-24T20:45:26.028-07:00</updated><title type='text'>Force Warrior</title><content type='html'>Here to announce a new casual ie pick up and play title im developing. Essentially you control a small character from a top down view. You have no weapons all you can do is control the forces to defeat enemies and reach your taget. Players will be thrown into a fully physics controlled world where they can grab, push, pull, throw, explode and manipulate objects and enemies using their physical powers.Hordes of enemies will charge at you and you decided how to stop them from throwing blocks at them to pushing a group into each other to droping them from large heights. The world is your play toy and you grow stronger as you learn.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-8923677242227956317?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/8923677242227956317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=8923677242227956317' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/8923677242227956317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/8923677242227956317'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2008/08/force-warrior.html' title='Force Warrior'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-507346249727995376</id><published>2008-04-26T22:47:00.000-07:00</published><updated>2008-04-26T22:55:11.041-07:00</updated><title type='text'>World Building</title><content type='html'>Currently something of great importance is of course &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;world&lt;/span&gt; building. It comes in many forms and there are an amazing supply of tools out there if you look hard enough. Yet &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;I'm&lt;/span&gt; still very puzzled as to what I should use to meet my own development needs. I see two issues with this firstly I want to be able to mould, deform, paint and manipulate my world on a global scale. Secondly I want this to be an easy and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;GUI&lt;/span&gt; controlled experience that integrates well into my projects and can be used by those who play the game. Finding something of this nature made me realise that what I need is not going to be found.&lt;br /&gt;&lt;br /&gt;So I did what I could and that was to design my own tool now i &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;didn't&lt;/span&gt; have much experience and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;I'm&lt;/span&gt; still very limited in my knowledge but I &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;believe&lt;/span&gt; that I can &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;achieve&lt;/span&gt; my goals. My software will look at game worlds on a global scale as the map will be broken up into sections that are still connected but not all on screen at the same time. This way I can fly around the world and find the spots that look like they need work. This also means that other users can visit their favourite cities and either develop them or &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;completely&lt;/span&gt; wipe them out and start &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;fresh&lt;/span&gt; with their own ideas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-507346249727995376?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/507346249727995376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=507346249727995376' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/507346249727995376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/507346249727995376'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2008/04/world-building.html' title='World Building'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-8477524281575105680</id><published>2008-04-12T15:26:00.000-07:00</published><updated>2008-04-12T15:34:26.804-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><title type='text'>Mystic Dream Show off</title><content type='html'>Well thought I would just drop off a few &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;screens&lt;/span&gt; and links to videos to enjoy. Games going well only editor left is the world editor which is now 80% complete. I have stripped the main game engine down so its limited on media and mostly nothing to do until I rewrite each of the core systems to use the formats I have created but otherwise its in very good condition.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_2mdqNqRhkUs/SAE3_4QFMxI/AAAAAAAAAAM/Wi1Ul8U8RzM/s1600-h/screenshot_1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5188489816278643474" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_2mdqNqRhkUs/SAE3_4QFMxI/AAAAAAAAAAM/Wi1Ul8U8RzM/s320/screenshot_1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_2mdqNqRhkUs/SAE3_4QFMyI/AAAAAAAAAAU/jyiQgoU0Kcc/s1600-h/screenshot_2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5188489816278643490" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_2mdqNqRhkUs/SAE3_4QFMyI/AAAAAAAAAAU/jyiQgoU0Kcc/s320/screenshot_2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_2mdqNqRhkUs/SAE4AoQFMzI/AAAAAAAAAAc/J_TWC_EVplY/s1600-h/screenshot_3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5188489829163545394" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/_2mdqNqRhkUs/SAE4AoQFMzI/AAAAAAAAAAc/J_TWC_EVplY/s320/screenshot_3.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://video.google.com/videoplay?docid=4727971413054494989" target="_blank"&gt;http://video.google.com/videoplay?docid=4727971413054494989&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Just one last note to say that I have found a way to create animations easily so i am &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;currently&lt;/span&gt; animating a heap of combat &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;maneuvers&lt;/span&gt; already have a few done.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-8477524281575105680?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/8477524281575105680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=8477524281575105680' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/8477524281575105680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/8477524281575105680'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2008/04/mystic-dream-show-off.html' title='Mystic Dream Show off'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_2mdqNqRhkUs/SAE3_4QFMxI/AAAAAAAAAAM/Wi1Ul8U8RzM/s72-c/screenshot_1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-870393276262894713</id><published>2008-02-25T13:56:00.000-08:00</published><updated>2008-02-25T14:06:07.866-08:00</updated><title type='text'>Mystic Dream Update</title><content type='html'>Well been a while since I have posted anything but here goes. I finished my item editor a while back which Is a great feat. Now I have almost completed the magic editor as well it is officially at 95% done. The magic editor uses similar controls and layout to physically construct and alter magical powers. You can add effects, manipulate animation and qualities of the powers then export them. My next editor will be the world editor allowing the construction and modification of environments plus it allows you to place items, enemies and objects in the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-870393276262894713?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/870393276262894713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=870393276262894713' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/870393276262894713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/870393276262894713'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2008/02/mystic-dream-update.html' title='Mystic Dream Update'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-6123241841846018895</id><published>2008-02-06T15:00:00.000-08:00</published><updated>2008-02-06T15:06:35.288-08:00</updated><title type='text'>The Mystic Dream Item Editor</title><content type='html'>Yes it is nearly complete infact 95% to be exact and as of this day it is fully function in the sense that it can make items and save them out ready to be played with. Yes thats right there will be no more changes the item files that this editor makes will be used in the final official full game. All that remains is the finishing off of my point system which determines how powerful you can make your items. It is a very powerful tool with a simple interface so easy anyone will be able to make their own items. All the game editors will be packaged up with the game when it releases meaning straight away people will have the chance to have their say in the gameplay.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-6123241841846018895?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/6123241841846018895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=6123241841846018895' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/6123241841846018895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/6123241841846018895'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2008/02/mystic-dream-item-editor.html' title='The Mystic Dream Item Editor'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-2821236786240752971</id><published>2008-01-10T20:54:00.000-08:00</published><updated>2008-01-15T13:34:24.085-08:00</updated><title type='text'>A look at 2008</title><content type='html'>I know we have just entered the year but I wanted to take the chance to post my hopes, dreams and visions for this year. I see 2008 as a big year for myself with Mystic Dream on the edge of completion my hard work is finally coming to fulfillment. My main project Mystic dream although still in development is very much functional and given a bit more work the final systems will fall into place. The biggest advances have been the creation of editors and applications which I can use to develop the game in a simple and quick environment. I'm looking forward to running tests early in the year and release later in the year.&lt;br /&gt;&lt;br /&gt;I would also like to point out that some more powerful tools mainly to do with direct x 10 are coming out and with these tools I plan to build a new project targeted at the latest hardware and the most up to date technology. I have plans on what and how I'm going to do this but will not announce anything of yet. I also look forward to what is and will be developed by other amazing companies and groups out there. I am proud to be part of such a great community and I look forward to the challenges, joys and changes to come.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-2821236786240752971?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/2821236786240752971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=2821236786240752971' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/2821236786240752971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/2821236786240752971'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2008/01/look-at-2008.html' title='A look at 2008'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-8307698864862497497</id><published>2008-01-04T01:47:00.000-08:00</published><updated>2008-01-04T01:51:10.718-08:00</updated><title type='text'>Happy New Years</title><content type='html'>Just wishing all a happy new years and hope you all have a great holiday. Play lots of games, drink, eat, party or just sit in a corner with a book either way enjoy yourself.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-8307698864862497497?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/8307698864862497497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=8307698864862497497' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/8307698864862497497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/8307698864862497497'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2008/01/happy-new-years.html' title='Happy New Years'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-8099876549365317134</id><published>2007-12-19T17:58:00.000-08:00</published><updated>2007-12-19T18:03:56.171-08:00</updated><title type='text'>The Magic Editor</title><content type='html'>Mystic dream features quite a hefty magic and ability system. I wanted an easy way to create powers and abilities not only for myself but for the players as well. My magic editor does exactly this. Using a simple interface and a point and click control system users can manipulate objects to build the desired effect they want painting each object with its own unique animation sequence and applying sounds. The editor also allows users to add and modify the effects of a spell. A list of different types of effects is loaded and users simply click the ones they want. The effects are then added to a list so they can be tweaked and manipulated to the users desire. Powers can then be exported into a special magic file that is read in and understood by the game engine. This editor offers great power and speed to any user it is proving to be a valuable asset to myself even though &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;I'm&lt;/span&gt; still perfecting its design.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-8099876549365317134?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/8099876549365317134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=8099876549365317134' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/8099876549365317134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/8099876549365317134'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2007/12/magic-editor.html' title='The Magic Editor'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-6081286775501429020</id><published>2007-12-08T02:03:00.000-08:00</published><updated>2008-04-26T22:46:57.793-07:00</updated><title type='text'>Non linear questing</title><content type='html'>Recently I talked about interaction and briefly about quests. In order to create a new experience for users the quest or task based systems should be non linear and should be story driven. But how can we accomplish this with the time and resources available. I feel firstly that most quests involve killing and/or collecting of items as a main focus. This will not expand our gaming experiences in any way. Exploring new options like helping to rebuild a colony, fulfilling a job in a certain town I.E. serving as a smith or fisherman for example, conquering and ruling your kingdom and many other paths. If we open up our minds and view anything as possible we can make it happen in our own virtual worlds. I aim to include as many non linear or unique quests in my project Mystic Dream as possible but I also give my users the tools to create experiences that I couldn't even imagine. Let me know your thoughts and feelings on this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-6081286775501429020?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/6081286775501429020/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=6081286775501429020' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/6081286775501429020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/6081286775501429020'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2007/12/non-linear-questing.html' title='Non linear questing'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-5133023123858872894</id><published>2007-11-20T19:25:00.000-08:00</published><updated>2007-11-20T19:33:18.314-08:00</updated><title type='text'>User created content</title><content type='html'>User created content and game customisation are &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;definitely&lt;/span&gt; features which set one game a part from another. Role playing games have been allowing players to create their game character for many a year but  now some games are allowing even more &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;in depth&lt;/span&gt; control. Items, environments, weather conditions even game mechanics are opening up new ways to interact in a game world and allowing new experiences from old ones. So how far could this go and when should developers say this level of control is too much? What sorts of ways can we allow users to have their impact on a game? Just things to think about I would love your comments on this topic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-5133023123858872894?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/5133023123858872894/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=5133023123858872894' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/5133023123858872894'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/5133023123858872894'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2007/11/user-created-content.html' title='User created content'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-3741004968312163426</id><published>2007-11-05T19:30:00.000-08:00</published><updated>2007-11-05T19:35:23.791-08:00</updated><title type='text'>Mystic Dream Progress 6/11/07</title><content type='html'>Well I though this would be a good time for another update on my project. All is coming along nicely the core functionality of the game engine is coming together and im nearing an announcement to reveal just what my engine can do. I have rebuilt how weather and locations are loaded and handled by the system also adding in support for sky types which include both day and night although I have yet to devise a system to transition between day and night skys yet. All the player to non player interactions are complete but i still have to re implement my quest system and add the improvements. Items have been redesigned and added to the engine although there is a bit of work to be done with them before I would call it complete. So the last task will be finishing quest system, items and of course my magic system.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-3741004968312163426?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/3741004968312163426/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=3741004968312163426' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/3741004968312163426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/3741004968312163426'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2007/11/mystic-dream-progress-61107.html' title='Mystic Dream Progress 6/11/07'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-5039990095065285910</id><published>2007-10-18T19:22:00.000-07:00</published><updated>2007-10-18T19:36:58.090-07:00</updated><title type='text'>The Universal editor</title><content type='html'>The key to any sucessful game is the design and implementation of appropriate editors to develop that game with. The content and arrangement of this content must easily and quickly be layout out and the information saved into a suitableformat. My project in a bid to maintain ease of use yet still hold great control over the system has condensed all control into a master editor. Users can add characters, items and objects to the world with a simple drag and drop interface. By using this system anybody can change the gaming experience and it also means the game can be developed fast. There can be great benefits from indies and pros using external tools to develop their games with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-5039990095065285910?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/5039990095065285910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=5039990095065285910' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/5039990095065285910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/5039990095065285910'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2007/10/universal-editor.html' title='The Universal editor'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-1194803715587723353</id><published>2007-10-16T15:44:00.000-07:00</published><updated>2007-10-16T15:52:47.367-07:00</updated><title type='text'>Video replay in games</title><content type='html'>With halo3 released and on of its main features being the recording and replay of users games I want to know people feelings towards this. There is no doubt about it everybodys game experience is different when they play the same game. Sharing the bizarre, amazing and funny moments during a players game can be great fun. Not only that but having videos of certain functions in action developers can more readily fix bugs and glitches rather than trying to find out what the problem is.&lt;br /&gt;&lt;br /&gt;I feel that developing a system to record worldly data and use it to reconstruct all of my users game experiences could be of great value not only for me but for other computer games as well. If I made the system open enough and flexible enough it could be adopted as a common way of handling video replay. Feel free to contribute your views on this as I will take your input into consideration.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-1194803715587723353?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/1194803715587723353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=1194803715587723353' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/1194803715587723353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/1194803715587723353'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2007/10/video-replay-in-games.html' title='Video replay in games'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-1731048588929594289</id><published>2007-10-01T21:13:00.000-07:00</published><updated>2007-10-01T21:22:42.453-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><title type='text'>Interaction in Mystic Dream</title><content type='html'>The biggest part of my engine and one of the most important features is how the player interacts with both the world and the other characters and creatures within it. My system although still under development has the basics in place so that I may talk about them. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;Flexibility&lt;/span&gt; and complexity have been my key focus with this system. Players should be able to have long complicated conversations with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;npcs&lt;/span&gt; which will alter based on how the player chooses to respond. The system is controlled by &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;lua&lt;/span&gt; based script files containing instructions on how characters will react, what they can say, what sorts of answers the player is permitted to reply with and how they are dealt with. My desire is for players to be able to create their own characters and script them exactly how they would like them to be even create quests using the same system.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-1731048588929594289?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/1731048588929594289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=1731048588929594289' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/1731048588929594289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/1731048588929594289'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2007/10/interaction-in-mystic-dream.html' title='Interaction in Mystic Dream'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-1145520485848470368</id><published>2007-09-10T23:58:00.000-07:00</published><updated>2007-09-11T00:21:39.820-07:00</updated><title type='text'>Story telling in rpgs</title><content type='html'>Story telling is both the most important part of a role playing game and the most common poorly designed aspect of the game. Here I will talk about a few ways to create more complex story lines and possible ways to generate fresh ideas.&lt;br /&gt;&lt;br /&gt;In most rpgs the player is tasked with saving the world, galaxy or universe in most cases and although this gives the player a great feeling of importance it has been used far too much. I spent much time thinking how to develop better story line and gain a fresh aspect on the role playing experience. The best ways I have discovered are to think outside the box and try exploring concepts or areas that might appear simple to your eyes but with some simple development could grow into a very complex and detail story.&lt;br /&gt;&lt;br /&gt;One of the great tools I used was to create or design an intellectual property and from that fleshed out history, characters, places, races and even cultures. From this information I have a living breathing world in which I could pull resources to develop plot with. Past experiences could be drawn on to enhance the story or change the player’s perspective on what is happening. It may even be of use to complete a task that is of great difficulty.&lt;br /&gt;&lt;br /&gt;The structure of the plot is also of great importance for example many role playing games have a main plot and several less involved side stories which can be engaged if they so desire. I don't believe this is this best design. If you have ever played the nights of the old republic games you can see that having several interconnect plots can be of greater enjoyment. When there are some common links to other stories or experiences the player feels as if they are exploring the world and the plot by delving deeper into the world and all its inhabitants. You see characters should not be placed at random but be designed to play a role just like any character does think of each character as having a purpose to push forward the story just like a novel does.&lt;br /&gt;&lt;br /&gt;Getting back to themes or concepts you could consider possibilities could be life/death, events of the world maybe some sort of strange political happenings have occurred, the environment and all its laws i.e. maybe the rules have gone wild gravity is changing or the sky is fading, Beliefs and culture are good ones that can open all sorts of avenues for plot. So if you’re stuck sit down and think about what is around you and what could be explored in a fictional world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-1145520485848470368?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/1145520485848470368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=1145520485848470368' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/1145520485848470368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/1145520485848470368'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2007/09/story-telling-in-rpgs.html' title='Story telling in rpgs'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-3607172226115442769</id><published>2007-09-01T22:27:00.000-07:00</published><updated>2007-09-22T17:40:33.163-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Projects'/><title type='text'>Mystic Dream</title><content type='html'>My first post will be about introducing my current project Mystic Dream a 3d third person role playing game based on my own intellectual property. The engine I have completely designed and built myself using my intensive research. Yes research you see I knew that there were many ways and areas in which rpgs fell short. So in order to prevent mine falling victim to these same issues I did my homework. I read reviews, I talked to gamers, I listened to pod casts, I played games and I experimented until I found all the information I needed to compile a design document. I also had my own ideas and visions for a ground breaking rpg that I wanted to see come to life so I threw those in to.&lt;br /&gt;&lt;br /&gt;The first and most common concept or flaw I came across was the heavy focus on combat and making the player powerful. Now I know it should be a big thing but bear with me until I explain how things could be done. Think about how limited rpg combat really is you basically level your way until you’re so powerful the game holds no challenge and you literally break the system this doesn’t last long does it. Now also consider the bland or limited nature of combat maybe you get a few different moves but it’s usually limited. Now imagine a world where every entity and being had attributes. Strengths, weaknesses, qualities and behaviors which meant hacking them to bits with the most powerful weapon wouldn’t work because wait for it....there wasn’t just one ultimate weapon. Yes in my world changing your way of fighting on the fly is necessary you have to consider and use all the tools at your disposal. For example a sword might be able to hold several enchantments a fire stone or a water stone for example they do different types of damage but the same amount. Now your fighting fiery creature but you have a fire stone equipped your doing next to no damage in fact your going nowhere and your sword is taking damage from the overpowering fire energy of the beast. The only way to win this is to pull back for a bit and swap out that stone for the water one you happen to have with you. Now you’re doing great as the creature has a weakness to water energy and better yet your blade is protected. This was just a simple scenario but there is much more to game than this.&lt;br /&gt;&lt;br /&gt;The second thing I noticed was that people love input and they love to creature so I thought hey why not kills two birds with one stone. All the tools and editors I use to create the spells and abilities, the characters, the classes, the races, the items and even the world itself will be freely available to everyone. That’s right anybody can create their own items or spells or whatever they want and load it up into the world. You can even make your own quests or factions. This adds a whole lot of replay value and it adds another dimension to the game experience. The tools come complete with tutorials and help files on how to create each game element so anybody can pick up real quick.&lt;br /&gt;&lt;br /&gt;The third thing I discovered was people love to interact with each other so multiplayer including multiplayer coop was a big thing for me. I know very few rpgs except for mmorpgs that offer this functionality. So I decided to make it work so small groups of players can connect together via either local area networks or the internet to either cooperate with each other or simply do their own thing. The experience is optimized and will perform just like the single player experience except your experiencing the host’s world rather than the person who join the game. You can even use your characters, I feel this will be an awesome tool because players will be able to exchange items, show off their stuff or just enjoy a bit of dungeon raiding together. The experiences are unlimited heck you could even build and army and wage war against each other.I have so many ideas and new game systems this is just a few but if you like the sound of this them let me know what you think. I will continue to post my work and ideas here over time so that everyone can talk and share their ideas, their experiences and just enjoy gaming at its best.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-3607172226115442769?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/3607172226115442769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=3607172226115442769' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/3607172226115442769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/3607172226115442769'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2007/01/mystic-dream.html' title='Mystic Dream'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6238510037667225549.post-6631687070985150925</id><published>2007-08-30T02:52:00.000-07:00</published><updated>2007-09-02T02:03:12.995-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Announcement'/><title type='text'>Welcome</title><content type='html'>Welcome everyone to my blog and thanks for visiting. Here I will be posting up details of things I'm working on, ideas for game design or theory's, my feelings toward certain pieces of software or video games and so much more so feel free to look around. I love being able to communicate with other people who share my love for computing and software development. It’s incredible what you can achieve when you just simply talk to other people about things you really care about.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6238510037667225549-6631687070985150925?l=haydensgamedev.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://haydensgamedev.blogspot.com/feeds/6631687070985150925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6238510037667225549&amp;postID=6631687070985150925' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/6631687070985150925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6238510037667225549/posts/default/6631687070985150925'/><link rel='alternate' type='text/html' href='http://haydensgamedev.blogspot.com/2007/08/welcome.html' title='Welcome'/><author><name>Hayden</name><uri>http://www.blogger.com/profile/03556581662436114971</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
